Guest post : Reallusion Announces Game Character Animation Contest $5000 worth prizes

UK (April 27th, 2015) —Reallusion and Polycount announce the 2015 Game Character Animation Contest providing 3D artists, animators and game developers with a chance to animate and win from over $5,000 in cash, 3D software and 3D content prizes. Sponsored by: PolyCount, Allegorithmic, Indigo, Renderosity and DAZ3D

 

The contest will run from 25th April 2015 and close on 10th June 2015

 

The contest invites one-and-all to participate with prizes offered for the following categories:

 

Best Character Animation – Create a 30 second animation sequence

 

Best One-Minute Movie – animate and render a minimum of one-minute of animation; such as an action sequence, short-narrative or your own original game trailer.

 

Best Use of iClone – Submissions including the use of iClone will be eligible for a special prize package.  Show how you used iClone in your PolyCount submission thread to qualify.

 

Reallusion is providing a free 45 days of iClone Animation Pipeline PRO for all contest entrants new to Reallusion and interested in exploring the capabilities of iClone.  The iClone Animation Pipeline can import and export 3D models and animations for Maya, Max, Unity, Unreal, C4D, Blender and more.  iClone is a cinematic editing environment that allows scenes to come together with characters, lighting, cameras, effects and more for a streamlined animation experience to previz and produce every shot.  iClone Animation Pipeline  imports FBX, 3DS and OBJ and provides a complete character animation toolset based on HumanIK for body motion, along with full facial animation puppeteering and lip-synch tools.